This is a package for Unity3D, to create procedural generated maps using the tilemap system in Unity3D. It is made for 2d and can used to alot of different kind of games, because the user is supposed to make his/hers own chunk which is used to create the maps.
Made with: Unity3D
Programming languages: C#
Game Link: 2D map generation
I made the tilemap integration, some of the algoritmes that creates the maps and alot of the backed code.